SELAMAT DATANG DI TEMPATKU.

Semoga anda puas dan betah di tempatku. Walau pun semua serba sederhana serta ke kurangan. Maklum aja, aku baru belajar...! Karena itu aku sangat mengharapkan sekali Petunjuk serta Bimbingan dari anda yang datang ke tempat ini. Demi kemajuah dan perbaikan Blog yang masih sembraut tak karuan. dan serba asal - asalan.

Wasalamm...!

Go Macro Bars

Go Macro Energy Bars - In fact, brown rice syrup weighs more than a lot of the opposite ingredients in these bars. So regardless that the bars comprise more oats and nuts by quantity, brown rice syrup must be listed first because it weighs more. As a side observe, I like firms that give again to society. I used to be given the opportunity to strive their three new bar flavors (despatched to me by GoMacro). It was also shocking, since these bars usually are not as candy as many other bars in the marketplace. Plus, a portion of the proceeds from their Everlasting Joy Bars goes towards feeding the homeless. It appears that evidently by regulation substances have to be listed so as of weight, and brown rice syrup could be very dense. And GoMacro selects one taste every quarter to highlight as their "Give Back Bar." They donate 10% of the gross sales of that bar to a non-revenue group. Nevertheless, I was concerned that brown rice syrup is the first ingredient in most of the GoMacro MacroBars.

What is Go Macro Bars?

It is thicker than maple syrup, considerably similar to the consistency of honey. These copycat Go Macro bars are vegan, gluten, dairy & refined sugar-free & I hope you love them as a lot as I do! I determined to formulate my own homemade version of Go Macro bars & I'm SO happy with the ultimate consequence. These bars pack a punch. It's a sweetener that comes from, you guessed it, brown rice! Nevertheless, they cost a reasonably penny. The original Go Macro bars are sweetened with brown rice syrup so I tried to stick with those substances as a lot as possible, hence the brown rice syrup on this recipe. They've a superb source of protein & healthy fats. What's the deal with brown rice syrup? If you have watched my IG stories recently or sustain with me on the 'gram, you will know that I've a full on addiction to Go Macro Bars.

Best Energy Bar by GoMacro

While I've missed getting out to discover Baltimore neighborhoods, I have found many intriguing products which have introduced welcome change to my food regimen, forcing me to get out of my dietary comfort zone. Recently, my opinions have been geared extra to the product facet, as my restaurant visits have been few and much between as faculty has began up. For these with nut or coconut sensitivities, observe that some bars contain coconut or nuts, so do read the label to see which bar could be right for you. What's so cool about all of those macrobars is that they are pleasant to quite a lot of particular diets. Go Macro's macrobars are one such product that I have found in my quest to seek out on-the-go choices that will power me via the day. The thoughtfully curated substances used to make the bars are chosen to align with the macrobiotic food regimen, which in short promotes a balanced, natural, plant-primarily based food regimen to attain a steadiness that emphasizes concentrate on the meals we use to gasoline our bodies.

Go Macro
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Gravity Fed Berkey Water Purifier

The Berkey Water Filter

I have finished this as one person but it's far more challenging - you are not supposed to place the filters sideways when screwing them in the top (I assume a danger of breaking) which limits how one can assemble as one particular person. Doable sure, however preferable when you've got one other particular person to assist! I would recommend getting that! In idea it is pretty straightforward - two exterior containers that match on prime of each other, screw the filters and fluoride filters collectively. Not going to lie - the preliminary meeting is my least favorite a part of the Berkey. Additionally, it helps to have two people to put the filters on when changing or cleansing the system. Update: they do now have a "system pro kit" add-on that can assist with this a part of the task. However it's the priming of the filters that generally is a pain - and just about assured to get water in every single place!

In actual fact, it could possibly filter a whole liter of water in solely 60 seconds. This portable hand pump water filter is taken into account to be one of the best to use water filtrations methods in the marketplace. Whereas it looks a bit odd compared to some of the opposite filters on this listing, the MSR TrailShot has a number of helpful features that make it one in every of the better choices for hikers and adventurers. Like the rest of their products, this one eliminates over 99% of impurities and works for 1,000 liters of water per filter. Plus, the handle doubles as a squeeze-pump, making it easy to drink straight from the gadget or fill up containers with potable water. And, of course, it filters out 99% of all impurities and can filter up to 2,000 liters per filter. For instance, the long hose allows you to simply drink water immediately from the supply without having to practically put your face into it.

HTown Junk Car Buyer

HTown Junk Car Buyer
12655 Woodforest BLVD 510B
Houston, TX 77015
281-800-1508

Hours:
Friday 7AM–7PM
Saturday 7AM–7PM
Sunday 7AM–7PM
Monday 7AM–7PM
Tuesday 7AM–7PM
Wednesday 7AM–7PM
Thursday 7AM–7PM

Htown Junk Car Buyer pays you top dollar for your junk cars running or not. Free towing is always included with every purchase. Many companies will try to charge you for towing, this is not done by us. We are a local company that has been in Houston for over 20 years.

Houston Junk Car Buyer

No need to worry about repairing a broken-down car we will give you cash on the spot. The repairs are costly and once you start repairing a broken-down car it will always need repairs. Wasting your time and money without good returns.

We specialize in paying the most for unwanted or junk cars. Many junk car buyers claim to pay you the most, we do pay the most! When you are made an offer by us, that is the amount you receive. No games or gimmicks, just cash in your hands. No need to worry about paperwork, our drivers do it all for you!

We Buy Junk Cars

Our car buying process is painless and without hassle. Have you lost your title to your car? No problem we can purchase it too. Some restrictions apply if you have lost your title. We require a valid state issued identification or drivers license. The vehicle has to be in your name, and you must have the keys to the car. Junk car buyer no title.

Purchase Junk Cars For Money Near Me and Houston

On top of all that, you will typically be chargeable for all towing costs. You might even be caught paying to restore the car earlier than a private purchaser will take it. "But I can junk my car for cash," you might say. As a substitute of working with just a few native scrap yards & personal consumers, Junk Automobile Masters plugs you right into a nationwide community of interested consumers willing to pay top greenback in your junk automotive, truck or SUV. Once once more, that's not necessarily a chance. Most native junkyards (or different locations that buy junk automobiles) would balk at the concept of putting up $500 in cash for any automobile.Typically, as a result of they often solely deal with scrap autos and aren't outfitted to appropriately worth your car. Dealing with strangers can be worrisome for some for individuals. Utilizing our superior online pricing instrument, we're able to find out the worth of your automobile, including every little thing from non-compulsory extras to trim stage and aftermarket upgrades.

Name us and see how friendly the junk man will be!
Is your automobile in for a pit stop more typically than it's out on the pavement? Just name us and turn that old automobile into money for a down payment on a brand new automobile. It's fast and simple! Name us and see how friendly the junk man will be! There's no purpose to maintain dumping money right into a automotive that barely runs, or worse still, one that's sitting lifeless in your driveway. And if you would rather get the tax write-off and donate your automobile in Indy we are able to do this too. If you're sick of looking at that rusty outdated automotive while you dream of a new one, we've bought the medicine you need: Chilly, laborious, cash. What's the bottom line? We're the cure for the junk automobile flu. We're the perfect automotive purchaser in Indianapolis, and we would like yours. Whether you're from Five Factors or Lockerbie Sq., Saddle Brook South to Broad Ripple Park, we pay cash for cars Indianapolis drivers don't want anymore.

Theragun Reviews

The Theragun follows through on its guarantees. The principle selling focuses are that it assists with exercise recuperation by delivering muscle pressure and easing irritation, it speeds up warmup and chill off periods for practice and mitigates torment with such a drug or supplement.

You can check out full article about the review - https://sites.google.com/view/feedsports/theragun-review

Benefits of Theragun

Theragun certainly does those things: In my couple of long periods of involvement in the Liv and G3, I've seen enhancements in regions that competitors and sporting exercisers the same are excited about improving.

Notwithstanding the entirety of that, the Theragun has really caused me rest preferable on additional over one event. I'm horrible at resting: It takes me ages to really nod off and once I at long last do, my rest will in general be light and divided.

Theragun Review

I don't know what the system is behind this, but rather I'm expecting that it has something to do with the connection between arduous exercise, muscle hurts and rest. On most evenings that I utilized a Theragun after an exceptionally extraordinary exercise or when my muscles were especially sore, I nodded off quicker and experienced less evening wake-ups. I likewise felt more refreshed all through the next day and to a lesser degree a requirement for a rest.



Sources:







Dragonfly Inspired Holiday Merch

Dragonfly Shirt

Buy Here - Dragonfly Christmas Tree

Did you know that a Dragonfly can fly both inside and out, drift, and make unexpected turns? With its fast dashing developments, the Dragonfly gives off an impression of being a living blaze of light. It is the state bug of Alaska since its flying is suggestive of the dexterous shrubbery pilots' moves. The Dragonfly is likewise an awesome image of progress and self-acknowledgment, bringing a feeling of happiness and daintiness to life.

Christmas Sweatshirt

This extraordinarily hand painted Christmas trinket ball is fastidiously planned with a delightful dragonfly and covered with leaves. This dragonfly knick-knack ball can be a pleasant expansion to your Christmas beautifications particularly on the off chance that you are into the nature topic.

The dragonfly christmas tree shirt represents change, and it has more force in its wings than different creepy crawlies. In the event that you have a companion or relative who has conquered snags, and changed to better themselves, this trimming can be a suggestion to your adored one of how solid you think they are.
There's nothing very like get-together 'round the Christmas tree to design with family. They include handcrafted plans for that valid and arrive in a reusable stockpiling holder for safety's sake. Deck the lobbies with seasonal happiness, and prepare for a Christmas you won't overlook! Bring a fly of shading and shine to your Christmas tree with this basic.

Stunning and loaded with breezy allure, our dimensional dragonflies in our luminous shade makes certain to carry gleam to your vacation tree.

You can utilize this adorable for a vacation or to embellish your place, it's certainly one of a kind and fabulous than others.

Biden Trolls Trump With We Just Did Merch

Here's the place where to purchase the 'we just did 46' hat that has Joe Biden fans inquisitive on Twitter. This is what it implies. There are shirts to purchase as well.

We Just Did 46 Hat Official - https://teechip.com/we-just-did-46-hat-official

The expectation was through the rooftop however the outcome was at last reached on Saturday, November seventh 2020.

Joe Biden has won the US official political decision and will be initiated as the 46th president on Wednesday, January twentieth 2021.

His allies were celebrating and running to online media to share their contemplations over the weekend and many have just communicated their high expectations.

As featured by CNN Politics, he gave a triumph discourse in his old neighborhood of Wilmington, Delaware, in any event, tending to the individuals who didn't cast a ballot him in: "I comprehend the failure today. I've lost multiple times myself. However, presently, how about we give each other a possibility. This is an ideal opportunity to recuperate in America."

For Shirts:

https://hoplix.com/we-just-did-46-shirt https://www.gearbubble.com/we-just-did-46 https://teespring.com/we-just-did-46-hat-official https://viralstyle.com/c/P9nYP1 https://www.teepublic.com/t-shirt/15935077-we-just-did-46 https://www.pinterest.com/pin/626704104392411647 https://www.pinterest.com/pin/626704104392411769 https://www.pinterest.com/pin/626704104392411803 https://www.pinterest.com/bulawon/we-just-did-46-official-merchandise/ https://trendingshirtsdesign.blogspot.com/2020/11/we-just-did-46-shirt-and-hat-official.html. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Importance of Water Softener in the House

Why Have A Water Softener?

A water softener is a whole-house filtration system that removes hardness-causing calcium and magnesium minerals from your water through a process called ion exchange. A water softener addresses one of the most prevalent and devastating water problems: hard water. Hard water wreaks havoc on the modern home. Scale builds up in your pipes, clogging them and decreasing water pressure. Scale dramatically shortens the lifespan of appliances like dishwashers, coffee makers and ice machines.

Water Softener Benefits

Without a water softener, laundry demands extra detergent to prevent it from looking dingy. Dishes will come out of your dishwasher streaked and stained. Filmy scum builds up on your shower curtains and your soap and shampoo will not lather. Bathing in hard water leaves your skin itchy and dry and your hair lifeless and sticky. The sheer amount of time, energy, and money required to clean up the detrimental side effects of hard water is dizzying. A whole house water softener is the solution to the scourge of water hardness.

Whole House Water System

Did you know that your water can be classified as "hard" if it contains at least 60mg of dissolved calcium and magnesium? In some areas, this number can go as high as 180mg. Defeating the hardness of water is not such a tough challenge but the rewards of it are simply great. You will be needing only one cool device and all those problems with ashy skin, stained dishes and spotty laundry will be gone.

 Sources:

https://thekurandosblog.blogspot.com/2020/11/best-water-treatment-system-brands-for.html
https://teampages.com/teams/1915312-Fleck-5600SXT-Water-Softener--other--team-website


http://jasonwatertestings.mystrikingly.com/blog/fleck-5600sxt-review

Berkey Water Filter

Berkey Water Filter

The Big Berkey filter is intended for the individuals who need to drink the cleanest filtered water without introducing an under-sink or RO framework in their home.

It comes completely outfitted with an upper and lower top, simple stream nozzle, two preeminent carbon filters each enduring 3,000 gallons. Utilized as suggested, it has a normal lifetime of right around 10 years, making it potentially the longest enduring filter framework there is.

Berkey Filtration System

It likewise permits you to introduce extra filters, for example, those filtering fluoride and arsenic, with the goal that your streams significantly quicker through each filter.



Read more: Berkey and Berkey Black Friday Deals Water Filter

What is Water Softener

A water softener eliminates minerals that make water hardness, one of the most widely recognized water quality issues a mortgage holder experiences. Hard water devastates machines, leaves dingy cleanser filth across washrooms and kitchens, and dries out hair and skin. With over 85% of the United States depending on hard water for their cooking, cleaning, and washing, water softeners fill an essential need. A water softener spares you from supplanting rashly demolished water radiators, textured fixture heads, and a really long time of tidying up foamy buildup. Putting resources into a water softener spares you time, energy, and cash, and secures your home and your property.

Resource:

berkey fleck kangen
https://thekurandosblog.blogspot.com/2020/10/fleck-water-softener-black-friday-deals.html
https://thekurandosblog.blogspot.com/2020/10/kangen-black-friday-deals-and-coupon.html
https://thekurandosblog.blogspot.com/2020/10/berkey-black-friday-deals-and-coupond.html

iPhone Camouflage Protective Case

Check out this wide list of camo phone cases and camouflage protective cover for iPhones - https://amzn.to/2FQajFM


----------------------------------------
Press Release by TRPR
1025 Melville Street
Jackson, TN 38301
To unsubscribe, click here.

1603, Quest For Quintana Roo!

In this episode we look at the game Quest for Quintana Roo, which I mispronounced for most of the show. Thanks to Eugenio for correcting me. I loved the game and I hope you will too. Next up is a big game, Joust by Atari via Williams. If you have any thoughts on this game, please get them to me by end of day 5th October and I'll put it in the show. Remember, just tell me your thoughts on the game, I'll take care of the game play. you can send those thoughts to 2600gamebygame@gmail.com. Thanks so much for listening!

Quest for Quintana Roo on Random Terrain
Atari Age thread on Quintana Roo Carbon Dating
Sunrise memo on Atarimania Page 1  Page 2
Ed Salvo interview by Scott Stilphen
Atari Compendium Quest For Quintana Roo Easter egg and bug page
No Swear Gamer 461 - Quest for Quintana Roo
No Swear Gamer - Quest for Quintana Roo gameplay

It Is Not To Late To Qualify For 2020 National Team Trials.

There is no doubt that the onslaught of COVID-19 has had a detrimental effect on every aspect of people's lives - including esports.

While esports may still be held online, some Registered Players have not been able to participate in the championships in which they normally participate. As a result, some athletes may not yet have qualified for MSSA's National Team Trials (NTT).

Mind Sports South Africa (MSSA) is ever mindful of the needs and wants of its member clubs and of its Registered Players.

Thus MSSA has agreed that both the North West and Free State Online Championships will be open to all Registered Players.

The rules have been changed so that every Registered Player is afforded every opportunity.

By making such decision, MSSA, is offering all Registered Players to grab an opportunity to qualify for MSSA's 2020 National Team Trials.

The conditions for entry to both are as follows:

  • Entry is R35.00 per Registered Player.
  • Only fully-paid-up Registered Players may participate in this event.
  • Entries for North West Online Championships must be submitted by 26 August 2020.
  • Entries for Free State Online Championships must be submitted by 31 August 2020.
  • To enter, the club must complete the Google Drive document. 
  • The entry form may be found on Google Drive. https://docs.google.com/spreadsheets/d/1_ERR6815uVjSMu4t5KkRxYqGJ_AA88kkz31qRgksASc/edit#gid=287696184
  • Clubs are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Africa. 

Should you have any queries please write to mindsportscorrespondence@gmail.com

Also read:

Social Issues In Tabletop Games 3

- 17 contributors left the board game news and blog site Everything Board Games. Read their statement here. Essentially, the EBG owner Lake Leafty, not only failed to say anything in support of BLM, he actively refused to let anyone in the company discuss doing so publicly or on their internal forums. Leafty posted a response, posing as a victim of an attack campaign, but the post seems to have been taken down. His story is essentially that EBG is a board games site, not a political site. That always sounds so reasonable, and it always falls apart when you inevitably discover that Leafty's Facebook feed is full of anti-BLM, anti-SJW, anti-leftist, etc posts. So no politics unless it's his politics, apparently. Addressing systemic racism and harassment in business and culture is not politics, it's human rights. HOW you address it is politics. HT Kotaku.

- Speaking of victims of an attack campaign, Eric Lang, one of the few well-known Black board game designers, was suspended from Twitter. He used a serial blocker to block thousands of racist tweets aimed at him. Twitter was less than forthcoming as to why he was suspended, but he has since been unsuspended. HT Kotaku.

- Following up on previous stories and moves, Wizard of the Coast added disclaimers to various legacy content about their possible racist or insensitive content. They also claim that this is a first step, they condemn harassment of anyone pointing out their flaws, they apologize for their failures and aim to do better.

In addition, WotC also cut ties with MtG artist, Terese Nielsen, although a few more cards containing her artwork still are scheduled to be released in an upcoming set. The complaints from customers is of her following and retweeting many white nationalist feeds and posts, and other associations she has demonstrated.

They also cut ties with artist Lizbeth Eden who regularly posts semi-nude pictures of herself and semi-nude artwork for magic card proxies on her private web pages, because, WotC wrote, "adult nudity and sexualized posting" content violates their terms of service for magic creators. Which got many people in an uproar, since a) Magic cards and Dungeons and Dragons feature and have always featured semi-nude women, b) the pictures are not sexually explicit, they are semi-nudes, and c) this could be interpreted as shaming women's bodies.

- WizKids and Indie Game alliance ended their relationship with Robert Burke, after Burke posted some inflammatory anti-BLM posts on Facebook.

- Meanwhile, in the video game world, Ubisoft seems to be the epicenter and primary example of a toxic sexual harassment culture.

The Summoning: A Laden Swagman

 
As if I needed another reason to think of Osama bin Laden yesterday.
         
As you scurry around pushing levers and balls, testing teleporters, fighting enemies, filling and drinking healing potions, and filling in the map, The Summoning gives you lots of time to think. And what I thought about during my most recent sessions was a typology for how games structure their worlds. This is what I came up with:

1. The open world. We tend to think of open-world games as recent, but they really go all the way back to the first Ultima (1981). In this model, the player has a fairly large space in which to operate, and that space is seeded with both safe and dangerous places--cities and dungeons, usually. The player may pick a particular city as a "home base" (and modern games encourage this by literally letting him buy a house), but he doesn't have to use a particular place. Excepting some episodes, he has full control over how long he stays in each area, and he can transition between them at will, using any number of locations to regroup, by and sell equipment, level up, and rest and heal. Phantasie, Curse of the Azure Bonds, Baldur's Gate, Ultimas IV-VII, and The Elder Scrolls IV: Oblivion all follow this model.

2. The hub-and-spoke, also known as the "expedition-and-return." In this model, there's one safe place, often at the center of the kingdom, and the player does all of his adventuring from it. Each mission takes him to a new place, and he often has no control over how long he spends there, but when it's over, he returns (often automatically) to the safety and resources of the hub. Examples would be Starflight, Quest for Glory, Planet's Edge, and the two Buck Rogers games.
           
Here's a shot of an NPC named Khamillia warning me about gazers. You'll see why in a bit.
          
3. The airline dive. In this approach, you have a safe surface location, from which you repeatedly depart to explore the depths of a dungeon, keeping a constant tether back to your base. A key aspect of the game is how far and long you're willing to risk exploration before following your lifeline home; judge it poorly and you run out of oxygen. Almost all of the PLATO games fit this model, as does Wizardry and the Dunjonquest series. The goal is ultimately to get strong and skilled enough so that you can reach the farthest location, where you usually find the endgame.
     
4. The highway. The game is linear and one-way, with set "rest stops" (cities, leveling, healing, shops) at set intervals along the way. You don't always know how long it's going to be before the next stop, but you know it will come eventually. The Final Fantasy Legend and The Lord of the Rings fall here, although both allowed some limited backtracking. Icewind Dale II is another.
    
5. The "Waltzing Matilda." There are no "safe spaces," except perhaps the occasional dark corner after you've cleared an area of enemies. You have no "hub." All of your resources are in your tucker bag. You level up on the road and heal when you find a potion. It doesn't really matter if the game world is open or linear because you still have to travel the whole thing, and there are no rest stops. This is most roguelikes, Dungeon Master and its derivatives, and The Summoning
             
A partly-completed level.
          
Some of the most tense moments I have playing games is when I don't yet know which model a game is going to adopt. Games often begin with a constrained sequence, and until it's over, you don't know if the game is going to automatically move you to the next area or "open up." Then, if it does open up, you don't know until you start exploring if you're going to be returning to the starting point frequently or if there will be numerous potential hubs as you explore the world. It takes a few hours into Fallout 3 before you realize it's fundamentally a hub-and-spoke game (a player could approach it differently, but most use Megaton as a base of operations); when Fallout 4 began, I thought it would be the same, but it's much more of an open world. Often, a game surprises you by switching to another model for a particular sequence or expansion. Baldur's Gate II is a hub-and-spoke that becomes a highway in Throne of Bhaal. The Lonesome Road expansion to Fallout: New Vegas is a Waltzing Matilda tacked on to an open world.

Games also occasionally create tension and release by subverting their own designs. A common practice in airline dive games is to make you lose the line via teleporters or one-way doors. Hub-and-spoke games often defy predictability by sending you on a mission that turns into a Waltzing Matilda, straining your inventory space, exhausting resources that are normally renewable in town, and making you long for a place to rest or train. When you're finally able to break out and return, the sense of relief is magnified. 
    
I would have to say that the "Waltzing Matilda" is my least-favorite approach, partly because it's the hardest to pick up again when you haven't been able to play for a while. When you finally restore after an absent week, you're in the middle of a dungeon somewhere, with equipment you can't remember the reason for carrying, unsure if you were working on any puzzles and, if so, what they were. Meanwhile, the lack of a central depository means you have to anticipate what you'll need down the road. This is particularly difficult in a game like The Summoning, where numerous readers have warned me not to throw away any pearls or any spell scrolls (despite not needing them mechanically), and having been given the relatively useless advice to try to keep hold of at least one of everything because you never know what is going to be needed to solve a puzzle.
        
The reason for the game's name becomes clear.
       
I originally wrote, "The Summoning is taking long enough that I frankly wouldn't mind a 'walking-dead' excuse to wrap it up with a rating." The problem with that sentence is that it isn't taking that long--at least, not yet. I'm only into it for about 14 hours. It just feels very long because the nature of its construction is to never give you a break. I think this has less to do with its "Waltzing Matilda" approach (what seemed like a cute name is losing its charm as I keep typing it) and more because of its Dungeon Master paternity. Other games feature long corridors and large rooms just to fill in their grids, but games of the Dungeon Master line use all of their available space for puzzles. The Summoning is no exception. Any relief that you feel at finally getting a locked door opened almost immediately withers in the face of another locked door. It doesn't really make a difference that most of the puzzles are easy--which they are, far more so than DarkSpyre--but that they're endless.
     
My most recent sessions with the game involved the completion of a section of levels each named "Broken Seal." There were six of them, but a few of them had large basements, so it seemed like more. The ultimate goal was to find six wedges of a broken seal and assemble them to open the way to the next section of levels, which all seem to begin with the name "Elemental Barrier." A linear description of the levels would be boring and hard to relate given my fractured approach to playing and me recursive approach to exploration (more below), so I'll just cover the highlights:
         
  • Broken Seal Three had a puzzle that required me to rescue a man named Duncan from a prison. His friend Tristan rewarded me with a bunch of runes for the task, but more important, Duncan told me that Shadow Weaver intends to use the Staff of Summoning to bring the God of Magic back to the world, defeat him in combat, become the new God of Magic, and remake the world.
  • On Broken Seal Two, I found a woman dying of poisoning. The game strewed apple cores around her room, suggesting that she'd been keeping herself alive with Apples of Vigor, which was a cute touch. To cure her, I had to find a special antidote in Broken Seal One. As a reward, she gave me a magic mirror that protected me from the attacks of "gazers" (nothing like the Ultima enemies, but rather zombies holding decapitated heads that turn you to stone), which I encountered later in Broken Seal One.
    
The game brought up a little cinematic window as I administered the potion. It does that occasionally, which is a nice addition.
          
  • Later, I learned the hard way that you have to actually equip the mirror when you meet the gazers.
       
Another cinematic shows Jera turning to stone.
            
  • New spells found were "Poison," "Cure Poison," "Restore," "Fire Shield," and "Fireball." I also found additional scrolls for spells I already knew; it's nice that the game offers backups in case you miss the originals. The "Restore" spell is supposed to restore endurance; I've also found a couple of potions that do that, but so far nothing in the game has affected my endurance. Come to think of it, the manual suggests an entire "fatigue" system that if it actually exists hasn't been perceptible in gameplay.
              
This, alas, just shoots a small ball of fire.
     
  • The game is very fond of closed doors that you need the "Kano" spell to open. Some of them are very hard to see as doors. I assume they're walls until I later see them on the automap.
  • A common puzzle has been to need to push a rolling ball onto a pressure plate by using the temporary "Create Wall" spell to stop the ball when it gets to the pressure plate.
     
Like so.
           
  • An exit from Broken Seal Two went back to the Antechamber at the beginning of the game. This is where I would have appeared if I hadn't gone through the "beginner" levels. A woman near this exit talked about the importance of speaking to magic mouths, which would have been odd advice this late in the game but timely advice for some cocky player who decided to skip the beginners' area.
  • Gebo, Raido, and Thurisaz runes teleport the character to the associated "rune floor space on the level in which the rune was invoked." I've found a ton of them. I've been trying to remember to test them on each level in the even that I don't otherwise find those runes on the floors. I'm not sure I've gotten all of them, though.
          
Arriving in a secret Raido area.
       
  • Towards the end of the Broken Seal levels were a couple of puzzles that required me to use knowledge of the game's lore. Each had one skull that asked a question (e.g., "Chesschantra's offspring") and three skulls that provided different answers, each with a portal behind it. The problem was that the "answer" skulls were arranged so close to each other that it was often unclear which one was speaking. Since the wrong portals dumped me into an exitless room, I had to reload a couple of times when I knew the answer but chose the wrong skull's portal. My favorite of these puzzles is when the "riddle" skull said "what you want" and the answers were "world peace," "glory," and, practically, "to complete this part of the maze."
          
One skill gives the answer as I face and am closest to a different one.
        
The automap does a good job, but it's annoying to consult. You have to remove whatever you have equipped in one hand, equip the "palimpsest" instead, use it, and then re-equip the previous item. So I've mostly been approaching each level by following the right wall, bypassing doors I can't open or puzzles I can't yet solve. If I've made three loops through the level and still haven't opened some doors (or found the exit), that's when it's time to sit up straight and start taking notice of things.
 
The problem with most of the game's puzzles (or perhaps I should say "challenge," as it's probably intentional) is that the game deliberately obscures their complexity. To illustrate what I mean, assume you walk into a room with four pressure plates, one lever, and a door in every cardinal direction. The "puzzle" could be as simple as the lever activates the pressure plates, and then the pressure plates open the doors in front of them as soon as you step on them. Or it could be as complex as the lever opens a portal to another section of the maze, where you have to solve four sub-puzzles to find four boulders to bring back to the main room to weigh down the pressure plates, which open the doors on the opposite sides of the room, and only one door can be opened at a time.
       
This one is pretty straightforward.
         
I've found that the best way to approach the game is to assume simplicity and to not start going crazy with the mechanics until it's clear that simple isn't working. You have to be goal-oriented in the game. If a room has three levers and one door, and somehow you get the door open without touching any of the levers, it's best not to worry about what they're for. There are plenty of times in which I've left an area suspecting perhaps there was more to find, but happy enough that I found my way to the next level.

New enemies on these levels included centaurs and the aforementioned gazers. Combats have been so easy that they're mostly incidental. I usually welcome them because the game generally uses combats in lieu of puzzles, so a room with mercenaries or skeletons is probably not going to have a lot of lever-and-pit nonsense. Most enemies die in a few hits, and if they manage to wound me direly, I just need to cast "Freeze," run a safe distance, and use "Liquify" to fill and chug Jera potions until I'm healed. Since I found the spell sequence for "Cure Poison," I don't even have to worry about that. The only enemies that have been problems were some ghouls, which none of my weapons and spells would damage. I'm just realizing now as I type this that I never fully "solved" that area, so I must have missed something. Whatever it was, it wasn't necessary to get through the Broken Seal levels.
          
Fighting a couple of centaurs.

           
By far, the biggest issue with the game has been over-encumbrance. You don't want to exceed your weight limit because it significantly slows down movement, including combat. But between runes, gems, potions, wands, coins, extra weapons, extra shields, and quest items, there's a lot in this game that seems pretty essential. At one point shortly after the end of the last session, I took a hard look at what I was carrying, made some tough choices, dropped a bunch of stuff, and was five pounds under-weight. It felt great for about five minutes, until I entered another room and found it loaded with stuff that seems essential. In most games with equipment breakage systems, you spend the game hoping that your items won't break. In The Summoning, you spend the game praying that they will, so that you can shed 8 pounds and swap in the next item.
 
I finally gave up. My character's maximum weight is about 85 pounds, but I'm lugging around close to 115. As we enter a new area, I drop enough chests to get below the threshold, explore for a while, then return and pick them up. (This is similar to Tygr's solution of using the first room of each level as a "warehouse.") Although the system basically works, I keep hoping that I'll eventually use or break enough stuff to get back under the threshold, but that goal gets more distant with every item that I find.
    
A decent part of my encumbrance (in space, if not weight) is made up of gold coins. So far, the only place that I've found to spend them is at NPCs who offer to heal you for a donation. Normally, I'd welcome these NPCs, but self-healing is so easy that I can't imagine ever having to use them. I wonder if there's any other purpose to the game's "economy."

One of Shadow Weaver's warriors, encountered I think on Broken Seal Three, gave me a preview of the rest of the dungeon. He said that Shadow Weaver opens all the seals every six months to allow the horde to come and go from its campaigning, but between those times you have to really work at it to pass through the various areas of the fortress. Beyond Broken Seal are three Elemental Barrier levels, then a series of levels "controlled by the five ruling knights." Each has a medallion, and all five are needed to actually enter the citadel, which I assume also has multiple levels. 
          
Well, this is depressing.
         
As I entered the Elemental Barrier levels, I ran into an NPC named Duncan--a different Duncan than the one I rescued from prison. He said that to open the "elemental barriers," I would need to bring him three spheres, which he would then somehow "activate." (Shadow Weaver drops the barriers whenever the horde marches to and from war, but that only happens every six months or so.) I don't know why spheres are such a big part of every game I play lately. Anyway, he said that in the years since "Balthazar" had placed Duncan in his position, no one had ever brought him a sphere, so he wonders if his job wasn't meant as a joke.
    
Anyway, that suggests that I still have a lot of game to go, which makes sense given the slowdown in leveling. Jera has reached "Adept" in edged weapons (7/10), "Skilled" in clubs and hacking weapons (5/10), "Average" in pole-arms (4/10), and remains a "Beginner" in missile weapons (1/10) because I haven't had any reason to use them. She is "Adept" in healing magic (7/10) and "Skilled" (5/10) in the rest. Her overall level is "Cavalier" (8/12). These all represent gains of only a level since the last session. 
    
I've given the impression of a game that I don't like, but it would be more accurate to say that it doesn't fit well with the available time I have this month. My enjoyment improves in long sessions when I can build a certain rhythm. I'd shelve it for a month except that strategy never really works. Even if it's a game I like (e.g., The Magic Candle III), I still somehow find myself loathe to pick it up again. So I'm going to power through with The Summoning even if it means I can't post about it that often. Next up, we'll probably have a BRIEF on Projekt Ikarus because I can't make heads or tails of it.
    
Time so far: 14 hours